Skip to main content

Gameplay Software Engineer - Games

Posted: 16 Jun 2022 Closes: 16 Jul 2022
Prague, Czech Republic Competitive
Permanent & Full-time -882804929

Oculus Studios and Beat Games are looking for Software Engineers to join our studio in Prague to help take Beat Saber to the next level. This is a key role in building the future of VR games and entertainment with the Beat Games team. This is a growing team of leaders in the VR industry at the cutting edge of where music and games come together. This role will help deliver new features, services, and improvements to Beat Saber across multiple VR platforms. Beat Games is an award-winning game studio based in Prague, Czech Republic. Their first VR game title, Beat Saber, became an overnight success selling more than 1 million copies in the first 10 months and collaborating with some of the biggest artists in the music industry.

Gameplay Software Engineer - Games Responsibilities:

  • Work with a team of engineers to implement new features into Beat Saber, including integrating new platform services, game content, and more.
  • Own major areas of the codebase -- maintain improve code quality and stability.
  • Optimise various systems for best performance across platforms.

Minimum Qualifications:

  • BS in Computer Science/Engineering or equivalent industry experience.
  • 4+ years game development experience.
  • Proficiency in C#, object oriented programming, and component oriented architecture.
  • Ability to work independently with minimal outside supervision.
  • Ability to multi-task, prioritize and be flexible - able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
  • A habit of writing super-clean, encaspulated, testable, and well documented code.
  • Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.

Preferred Qualifications:

  • Working knowledge of 3D math.
  • Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.
  • Previous experience developing for current generation of gaming platforms.
  • Experience with version control and build systems.
If you would like help and advice about applying for this role please visit the Career Hive

Share Job

Support Resources

If you would like help and advice about applying for this role please visit the Career Hive
Visit our Careers Hive